Posts
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Learnings from Contributing to the Rust Project
As I started reading a lot more about Rust compilation, I realized that I needed to find a way to contribute to the rust project and eventually , and validate my assumptions / understanding of the compiler. -
Writing a Linker Map Parser - Linkerland Devlog 001
Inaugural post of the Linkerland Devlog series, where I talk about writing a parser for linker map files. -
Resolving Rust Symbols
This article is my journey into understanding Rust linking mainly in Unix-like systems, Symbol resolution, ELF Format, Rust compilation process, and manually linking static Rust libraries. -
Astro-nomical switch - hashnode → astro
Building this website with Astro and Tailwind, moving away from hashnode and setting up Obsidian Git Sync for publishing blogs from anywhere. -
Building Blocks of 3D
Explore the fundamental building blocks of 3D graphics for web development, from geometry and materials to lighting, mesh objects, and cameras. -
What is SMTP?
Learning about SMTP, and playing around with a simple python smtp server -
Getting started with Open Source
Learning about how to get started contributing to open source. -
Advent of Code 2020 - Day 10
Solving Day 10 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 09
Solving Day 09 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 08
Solving Day 08 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 07
Solving Day 07 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 06
Solving Day 06 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 05
Solving Day 05 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 04
Solving Day 04 / Advent of Code 2020 in Rust -
Advent of Code 2020 - Day 03
Solving Day 03 / Advent of Code 2020 in Rust